AI Insights · Timothy · January 2022
Top 5 Educational Games in Denmark in Q4 2021
Discover the performance of the top 5 educational games in Denmark during Q4 2021, with insights into downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 educational games on a unified platform in Denmark exhibited varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into each app's trends.
Albert Junior from eEducation Albert AB had an interesting quarter. Weekly revenue fluctuated, peaking at approximately $6.9K in mid-December. Downloads experienced a significant spike in early October, reaching 899, but gradually declined towards the end of the quarter, stabilizing around 462 in the last week of December.
After weeks of steady performance, Lingokids - Play and Learn from Monkimun Inc saw a notable increase in both weekly revenue and downloads towards the end of the quarter. Revenue peaked at around $1.7K in the week of December 20, while downloads surged to 1K in mid-December. Active users also showed a positive trend, increasing from 843 at the start of the quarter to 1.4K by the end.
Intellecto Kids Learning Games from IntellectoKids Ltd showed a mix of trends. Weekly revenue saw a peak of approximately $1.1K in the week of December 20. Downloads were relatively low throughout the quarter, with a slight increase to 110 in the last week of December. Active users decreased from 254 at the start to 162 by the end of the quarter.
Play ABC, Alfie Atkins from Gro Play maintained consistent performance. Weekly revenue peaked at around $708 in mid-October, while downloads remained steady, reaching a high of 887 in the week of December 20.
Kids games for 2,3,4 year olds from Bimi Boo Kids Learning Games for Toddlers FZ LLC saw a steady increase in weekly revenue, peaking at approximately $682 in the final week of December. Downloads showed an upward trend mid-quarter, reaching 716 in the week of December 20, while active users saw a slight increase from 1.2K to 1.4K throughout the quarter.
For more detailed insights on the performance of these educational games, visit Sensor Tower.